Echo of the Veil

Echo of the Veil: some secrets should stay buried. Kael, a young Warden, drives a blade of blue light toward the viewer; behind him Tarran Vel'cari in a black officer's coat, Riven with long dark hair, and Ryss with a blonde braid, under a sky of warships over a spired city.
Chapter One · The Warden's Blade

“Thoughts get you killed. Instinct is faster.”

An action RPG in your browser. You are Kael Vorrin, the best blade the Onyx Wardens have ever trained — and the Vey'hari have just found out you exist.

Your first run opens with a short drill in the Warden Circle. Nothing to install and no account: the game and your saved run live in this browser.
On a phone? It plays. Drag in the bottom-left to move, tap an enemy to strike, skills are bottom-right, and ☰ top-left holds running, targeting, gear and the map.

The story so far

For nearly three years Kael Vorrin has trained with the Onyx Wardens on Tiraxis, a border world that keeps itself out of other people's wars, and for three years he has held the top mark in every drill they have. He does not know why they took him in. He does not know why, when he closes his eyes, he sees a city under a red sky that he has never walked.

At the end of the road from the Warden compound stands the Archive, sealed since before the Wardens came. Riven Sora, the voice on his link, has found a distortion in the field in front of it. Commander Ryss Elenor has sent him to look.

What is out there is the Vey'hari: soldiers who fight as one mind, every grunt linked to the officer above him, all the way up. And far above Tiraxis, Tarran Vel'cari is listening down that chain for the one mind that is not part of it.

Psionics — say it sy-ON-iks; the P is silent — is the power of the mind to reach other minds. The Vey'hari hold their whole Hierarchy together with it, link by link. Kael has it too, and he has no idea how much.

What you are walking into

A field that answers back

Clear it, step through the Archive door, and it resets with everything 20% stronger and standing somewhere new. Every third loop adds another squad, up to five.

Gear you can see

Seven slots: blade, cuirass, helm, greaves, bracers and two rings. Every piece shows on Kael, tinted by its rarity, and rarer gear carries more stats.

Break the chain

Grunts fight linked to their sergeant. Cut the link and they take more damage; kill him and the squad loses its nerve. A psionic pulse can sever it outright.

The Lieutenant

Every squad answers to a lieutenant, from the first loop, with his own attributes and two of four skills. He calls his squads down on you. Kill him and his echo settles into you for good.

Psionics

At level five a blast opens up that goes straight through armour. Rank it into Sever, Stasis that freezes a squad where it stands, and a barrier that eats 500 damage.

Dain's shelves

Marks buy stims, retraining and company: Ryss's blade or Riven's bow, at your side from the loop you hire them. Xeranthal relics sell for plex, and plex is the only thing that buys Warden training.